- SOFT BODY PHYSICS GAMES UPDATE
- SOFT BODY PHYSICS GAMES MANUAL
- SOFT BODY PHYSICS GAMES CODE
- SOFT BODY PHYSICS GAMES PS4
SOFT BODY PHYSICS GAMES UPDATE
Get Verge3D 3.5ĭownload the new version and update your apps! We’ll be happy to respond to your feedback on the forums. Puzzles set factor, set material value and set morph factor now work when textual values are used as inputs, as with HTML-based sliders (thanks for the report). We fixed the bug with the physics puzzle create rigid body that did not work properly with kinematic meshes (thanks for the report). Puzzle set object direction now works with multiple objects (thanks for the report). We fixed a bug with the detect collision puzzle which did not work with groups of objects.
SOFT BODY PHYSICS GAMES CODE
We fixed a crash in the Puzzles editor caused by multiple exec script puzzles the code inside which uses the VARS variable. We have fixed an issue that prevented building the installer for Verge3D Ultimate. We have fixed the append scene puzzle that crashed in some cases.
Also, App Manager settings and the templates feature were thoroughly documented.
SOFT BODY PHYSICS GAMES MANUAL
The following User Manual pages were updated or further expanded: Features, glTF materials, and various Puzzles Reference pages. We have updated and improved the following examples: “Elearning”, “Load Unload”, “Augmented Reality”. You can now implement soft body simulations besides previously available rigid body simulations. See the detailed information on creating Verge3D plugins in the docs. You can check it out in the folder puzzles/plugins/E-commerce. To help you get started with Verge3D plugins, we refactored 4 previously available “E-commerce” puzzles as a plugin (this plugin was also made optional in the installer). As a result, the Puzzles editor will automatically pick up these files and insert into the toolbox a new category populated by your puzzles. In the same folder, you can create JavaScript files for each puzzle to implement their behavior, for example, printHelloWorld.block. You first create a folder in puzzles/plugins, and inside it, place an XML file named ug, where you define a new category to appear in the toolbox of the Puzzles editor. Article taken from your own puzzles is straightforward. While it's been around a long time and there's beginner guides out there, having something in game for people to follow would really help.